Tuesday, August 21, 2012

Breaking out the Tarps

Here's another quick Stryker update. At this point I've finished up sculpting the tarps in Zbrush, decimated them and re-imported into Maya. In the first screenshot we have both high res, decimated tarps in green. At their current resolution they come in at 65k and 150k.


And now we have the flat tarp baked down to a low res 88 tris version, now in grey.



So with the tarps applied I'm really hoping that they will actually reduce the overall polycount of the vehicle, especially in the vicinity of the gun mount which will in-turn eliminate the need to model the optics, sights, smoke grenade launchers, etc.


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